DIGITAL GAME-BASED LEARNING IN PREVENTING OBESITY AMONG CHILDREN AND ADOLESCENTS: A SURVEY
Journal: International Journal of Advanced Research in Engineering and Technology (IJARET) (Vol.11, No. 12)Publication Date: 2020-12-31
Authors : Nurul Amelina Nasharuddin Habibah Ab Jali Erzam Marlisah Ahmad Iqmer Nashriq Mohd Nazan Ismi Arif Ismail Aini Marina Ma'rof;
Page : 1436-1449
Keywords : game-based learning; healthy lifestyle; obesity awareness; digital game;
Abstract
Digital gaming applications can motivate and promote health awareness among adolescents thus can help in preventing obesity. This paper will specifically review some existing digital game applications in promoting healthy eating and physically active in helping to prevent obesity among young children and adolescents. The publications to be included in the review are being identified using relevant keywords. This paper will gather and analyse the elements of the learning objectives of the games and the evaluations carried out on the existing games. The game types and mechanics, the objectives related to learning and the possible categorisation of the games are examined. From the findings, all the developed games were received positive feedback and have potential to motivate students to live healthily. Digital game-based learning reveals the potential in offering knowledge gain for young children and adolescents in promoting good health.
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