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Educational electronic resources when working in distance format: features of implementation

Journal: Bulletin of Postgraduate education: collection of scientific papers. Series «Educational sciences» Category "B" (Vol.22, No. 51)

Publication Date:

Authors : ;

Page : 28-40

Keywords : material; changes; education; tools; methods; format; question; task; case; programming; carries information; interaction; answer; logic; optimality.;

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Abstract

This article highlights the peculiarities of the implementation of educational electronic resources when working in a remote format. The mentioned question is constantly raised by teachers during seminars, conferences, and in training classes after 2020, when quarantine measures were introduced in connection with COVID-19. That is why the peculiarities of the implementation of educational electronic resources when working in a remote format require further research in order to improve the methodology of the educational process. It was established that the development should ensure the interaction of all participants in the distance education process, use a variety of tools and tools, while ensuring the universality of education without overloading students with the peculiarities of working on different platforms and third-party resources. Features of the implementation of an electronic educational resource in informatics on the topic "Introduction to the basics of programming in the Lazarus environment" are presented. Attention is focused on the need to achieve the maximum effect, so that each student is included in the process of discussion in the game, solving problems, complementing what has already been proposed by the teacher or other participants of the educational process, projects his own vision of solving the problem and offers options for practical implementation of the problem. Cases are presented as part of an educational electronic resource. It is indicated how the interaction between the student and the teacher and the students among themselves takes place. Features of learning in the game, case analysis, comparison of students' work results, presentation of completed tasks on the Internet platform of the educational electronic resource are revealed. It is emphasized that these developments are part of meaningful and promising work on the development of electronic educational resources for distance and mixed education, taking into account the peculiarities of the level of preparation of students and personal preferences. The article was written as a result of personal research in the course of work at the Luhansk Regional Institute for the Advancement of Pedagogical Education (Severodonetsk, Luhansk Region).

Last modified: 2023-01-03 21:21:34