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Use of interactive technologies in professional and technical education staff

Journal: Scientific review, Науковий огляд, Научное обозрение (Vol.38, No. 6)

Publication Date:

Authors : ;

Page : 91-108

Keywords : innovative technologies; interactive learning; designing; business games; students of institutions of vocational education; social-professional maturity.;

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Abstract

The article is devoted to the analysis of the problem of the use of interactive technologies in the establishments of vocational education in order to form social and professional maturity of students. Considerable attention has been paid to such methods of interactive learning as game and design. Types of projects, structure and preconditions for their implementation, methods, rules, procedure and operations of project creation by the students have been revealed. The stated value of the method of projects and games during the formation of students' social and professional maturity, which lies in their contribution to the development of initiative, independence, the ability to plan their activities, takes into account interests of the subject of learning, develops a conscious attitude to his activities.

Last modified: 2017-08-06 22:31:50