Application of animation and BYOD − technology in physical lessons in secondary general education school
Journal: Scientific Bulletin of Mukachevo State University. Series “Pedagogy and Psychology” (Vol.6, No. 1)Publication Date: 2020-04-23
Authors : Mykola I. Ihnatyshyn; Viacheslav V. Gorobets; Taras M. Shvardak;
Page : 132-134
Keywords : educational technologies; computer technologies; teaching; animation in physics lessons; BYOD technologies;
Abstract
BYOD is first mentioned in the university work of Raphael Ballagas. BYOD became popular after its introduction by Intel According to Intel, the number of mobile devices used at work has increased to 30,000 and it is estimated that approximately 70 percent of its employees will use their own devices. BYOD peaked in popularity when Citrix Systems and Unisys highlighted their approach to this new trend and saw it as a way to enable consumers to connect with companies. The paper considers some possibilities of BYOD technology as a tool for implementing STEAM-education. The expediency of using high-tech mobile devices in the educational process in teaching physics, which are characterized as a trend BYOD (Bring Your Own Device). From the point of view of STEAM-education, the use of BYOD brings many useful features: instant data capture; convenient scanning of QR-code; free access to E-resources; instrumental and resource support of the student's cognitive activity outside the school; use of multifunctional educational applications, etc. The analysis of the scientific publications connected with prospects of the given technology is carried out. The experience of using mobile devices in the work of a teacher is described. Proven means of BYOD technology in the educational process of lyceum and university. The problem of using educational technologies in the development of students' imagination is considered, packages of computer programs for visualization of educational material in physics, in the study of geometric optics, construction of images in a convex lens are proposed. The aim of the work is to build a mathematical model of optical lava. The research method involves building a program and animation in the Mathcad package. The developed program allows you to change the original data, focal length, lens and body size, body to lens distance.
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